Afterverse Glossary
The Team
Artis
Pronunciation: Ar-TIS
Role in Story: Main Character
Race: Human • Apparent Age: 22 • Height: 6’ 2” • Hair: Dark, dirty blond • Eyes: light blue
Build: Sculpted and buff but not body builder
Complexion: Light-skinned but with golden undertone
Notes: Former name in The After was Ernie. He hated it and changed it.
Team color: Orange
Celest
Pronunciation: sell-EST
Role in Story: Ship Super AI, Team member and good friend AKA: Sexy
Race: AI resembling a Negu • Apparent Age: 23 • Height: 5’ 6” • Hair: Gold with green, pink, and purple highlights • Eyes: Purple
Build: Thin but with a medium-sized chest
Complexion: Pale, almost white (as paper) with blue undertones
Other physical descriptions: Like all Negu, she looks like something between anime and a Borderlands Video game character.
Notes: Advanced AI – Bound to ship but can be relayed or even copied to remote devices. Physical form is a Hard-Light projection, and she can use advanced hard-light projectors through the ship. Also has access to remote light projectors and can have ship build light projectors as needed.
Team color: Gold
Derick
Pronunciation: d EH – r ick
Role in Story: Team member and good friend
Race: Human • Apparent Age: 28 • Height: 5’ 10” • Hair: Light Brown • Eyes: Brown
Build: Average build
Complexion: Golden brown
Other physical descriptions: Good-looking but kind of wholesome vibe. He remind’s Artis of a Pacific Islander.
Notes: Has been great friends with Val since shortly after he landed.
Team color: Green
Mela
Pronunciation: Me-lah
Role in Story: New team member. Started as a private investigator hired to look into them by all means necessary.
Race: Negu • Apparent Age: 25 • Height: 5’ 5” • Hair: bronze with purple highlights • Eyes: Pale blue
Build: Thin but well defined and strong with nice curves
Complexion: Pale, almost white (as paper) with blue undertones
Other physical descriptions: Like all Negu, she looks like something between anime and a Borderlands Video game character. Fast and can fight and kick ass.
Notes: Mela started out as against the team. But circumstances bring them together. They didn't start off well but she wants to stay with them, if they will allow her. And she would see what working with this team leads to.
Team color: Purple
Sexy
Pronunciation: s-e-x-y
Role in Story: Ship Super AI, Team member and good friend AKA: Celest
Race: AI resembling a Negu • Apparent Age: 23 • Height: 5’ 6” • Hair: Gold with green, pink, and purple highlights • Eyes: Purple
Build: Thin but with a medium-sized chest
Complexion: Pale, almost white (as paper) with blue undertones
Other physical descriptions: Like all Negu, she looks like something between anime and a Borderlands Video game character.
Notes: Advanced AI – Bound to ship but can be relayed or even copied to remote devices. Physical form is a Hard-Light projection, and she can use advanced hard-light projectors through the ship. Also has access to remote light projectors and can have ship build light projectors as needed.
Team color: Gold
Val
Pronunciation: v aa l
Role in Story: Team member and good friend
Race: Human • Apparent Age: 27 • Height: 5’ 9” • Hair: Red • Eyes: Brown
Build: muscular but thin and hot
Complexion:Light skin with bronze undertones
Notes: Her entire persona exudes a calm confidence. Not practiced confidence, but lived confidence. She is amazing looking, but she doesn’t care about that. Wants to lead but may not be sure of herself deep down.
Team color: Red
Zoe
Pronunciation: z OH – ee
Role in Story: Artis’s love interest
Race: Human • Apparent Age: 23 • Height: 5’ 1” • Hair: Blue • Eyes: Electric Blue
Build: Fit with well-defined muscles under great curves
Complexion: light olive brown with sapphire undertones
Other physical descriptions: Amazingly cute face with perfectly smooth skin.
Notes: Zoe is amazing fun. Not a fighter. Has a great sense of humor and typically likes everyone. Or tries to.
Team color: Blue
Friendlies
James
Role in Story: Mela’s Dad- part of Negu presidential ruling family
Race: Negu • Apparent Age: 25
Notes: Married to Julia and Karen. James is easy going and really into AIs and other tech
Jane
Role in Story: Security and Safety expert/arms dealer
Race: Human • Apparent Age: 29 • Height: 5’ 5” • Hair: Black with hints of blue and silver highlights • Eyes: Dark Brown
Build: Petite
Complexion: warm tawny-beige with golden undertone
Other physical descriptions: Long straight hair she often styles a variety of ways. Some fun, some full business. She has an amazing smile but can give you a great fuck off look.
Julia
Role in Story: Mela’s Mom – part of Negu presidential ruling family
Race: Negu • Apparent Age: 25
Notes: She is married to Karen and James. Julia seems to be non-political to the public, but is more of a political mastermind.
Karen
Role in Story: Mela’s Mom – part of Negu presidential ruling family
Race: Negu • Apparent Age: 25
Notes: She is married to Julia and James. Karen is the apparent political leader of the family.
Pirate Jack
Role in Story: Friend and owner of Pirate Jack’s Ship Rescue and Repair
Race: Human • Apparent Age: 27 • Height: 5’ 9” • Hair: Black – long and curly • Eyes: Brown
Build: Medium build
Complexion: Light skinned with copper undertones
Other physical descriptions: Peg Leg
Notes: He wears flamboyant clothes and a pirate hat. This includes wearing a white shirt with what looks like a blue vest. Over that, a brown coat with very prominent brass buttons that look more ornamental than functional. Across the waist is a white sash, and across the left shoulder to the right hip is a leather belt with the most ornate brass buckle ever seen. He has a peg leg. It’s a pirate.
Important Starships
Destiny’s Crow
Role in Story: It is the teams ship. • Who owns ship: Artis
Ship system AIs: (AKA the AI9) Mavis – AI Manager (kind female voice) Baltic – Life support and ship systems AI (deep and semi cold sounding voice but is also chipper) Argus – Scanning system AI (voice was very similar to Derick’s. Like they could be brothers) Ganesha – Navigation system AI (rich female voice with a bit of an accent) Iris – Communications and Cryptography AI (smooth and almost seductive) Vishnu – Shield system AI (voice that was neither male nor female, but felt protective) Thunder – Weapon system AI (sounds like a male talking like a female) Hephaestus – Fabrication and Reclamation AI (sounded like a robot trying to sound like a male human) Talos – External Ship and systems control AI (very daring sounding male voice)
Unique Features: Super advanced. Appears Negu made but more advanced than what the Negu currently make. It is mystery
Description: The Destiny’s Crow has 4 decks. First Deck: Cargo and Storage. Cargo hold is 50’ wide 150’ long and 25’ high. It has a loading ramp in the back, lots of lockers, and storage mounts along the sides and along the floor. Near the front, there are a few secure rooms, complete with bathrooms. These could be used for rough travel rooms or even nice cells. Just outside of that is the cigar lounge that Sexy designed. Second Deck: The second deck is where all the mechanical stuff is located. This includes engines, life support, Weapons, etc. Many systems had redundancies. And there were lots of thick bulkheads separating the stuff. This level also housed a secondary bridge in the very middle of the deck.
Third deck: Is the main deck. In the front, it has the main bridge. On the port side of the bridge, there is a hallway that leads towards the crew quarters. There are crew quarters on both sides of the hall. 7 rooms total. At the very stern is the galley. The galley branches off to not only the port hallway but also a starboard hallway. There are bulkhead doors to each hallway. Along this starboard side, there are 4 guest quarters, a med lab, and a large lounge. If desired, the crew rooms could be isolated from the guest rooms.
Fourth deck: Is an intimate observation lounge with retractable ship panels that can retract to provide a stunning 140-degree view of space.
Defense: Shields with cold redundant backup. (More this book).
Weapons: Plasma lasers, missiles, mines and mini drones. (More this book).
Notes: The ship has redundant conventional drives, redundant jump drives, redundant shields, multiple fabrication facilities, and repair capabilities. It’s an amazing and sleek ship. (More in this book)
Fancy Lass
Role in Story: Repair ship • Owner: Pirate Jack
Unique Features: It has ample room for fabrication facilities and for dozens of automated repair ships to dock
Description: It is a ship that is designed from the ground up to be for space-bound recovery and repair of other ships. It has dozens of automated repair ships that can dock with the ship and fly autonomously. A repair AI controls them.
Defense: Thick hull and automated repair ships can be used for defense or offense.
Weapons: Missiles and plasma laser.
Raven
Role in Story: Shuttle • Owner: Artis
Ship system AIs: Simple navigation AI, but also controllable by Talos
Unique Features: xx
Description: 10 person shuttle with a good size cargo bay (for a shuttle)
Defense: Shields
Weapons: Plasma lasers
Notes: This shuttle was made by the Negu for Artis.
Reclaimer Ships
Role in Story: Reclaiming material • Owner: Artis
Ship system AIs: Simple navigation AI, but also controllable by Talos
Unique Features: Adaptable mount that can be used to alter the ships primary function.
Description: Two six person Negu built customized ships that have adaptable mounts on the front. Typically used for reclaiming and breaking down raw materials from asteroids or ship wreckage.
Defense: Shields
Notes: The Negu made these ships for Artis.
Stations
Deep Space 7
Where is the station (System and relative location): Atella System
Description: This type of station, remote location outside of a system proper, gets nicknamed a “smugglers” station. But nothing more illicit happens here more than anywhere else.
Notes: This is the station Val and Derick were based out of when they hauled goods and where they bought their first ship together. They met Zoe there when they saved her from some muscle bound thug working for The Faithful.
Information Station
Where is the station (System and relative location): Atella System, in an orbit between the last two planets.
Who owns station: Information Collective
Unique Features: It sports eight massive curved spires from eight different points on the station. These spires hint at the capability to generate a shield to encompass the station. Or maybe a world killing weapon. Or maybe they are just decorative.
Description: 20 levels tall. Level 5 is the docking bay. Level 1 – 4 and 18-20 are reserved for station functions. Levels 6-17 are for living and commerce.
It contains the: Earth Library, After Library, and Space Library
Notes: The station is as beautiful as it is massive and appears to be the size of a massive city, but with many city-height levels. It is super stylized and purposely high-tech looking. Beyond the levels there are the eight massive curved spires. The exact number of people it can hold is unfathomable, and it makes the Destiny’s Crow seem tiny.
Oberon Station
Where is the station (System and relative location): In orbit around Negulus
Who owns station: The Negu
Unique Features: This station’s primary function is ship design and maintenance
Description: This station has an area that is used for the presidential fleet. They consider it the more secure station for ship production and maintenance.
Notes: Baccu is the station manager
Sonella
Where is the station (System and relative location): Sigma Talto, between the outermost planet and the asteroid belt
Who owns station: Interdependently owned
Unique Features: It has a large medical lab with several research area.
Description: Independently owned but frequented by the Faithful
Notes: It’s rumored bad things happen here.
Groups
Food Alliance
Description: Group dedicated to all things food. They share, trade or sell recipes for ingredients or meals. They strive to continually improve the cuisine of The After.
Information Collective
Description: A group dedicated to collecting information of all types. They own Information station.
Ship Builders Guild
Description: Group dedicated to the building of ships and stations in The After. They are the main point of reference for any ship or station building activity. They broker sales and help commission work both for free resources and paying customers.
The Faithful
Description: A fanatical religious organization dedicated to spreading their one truth that they made up once upon a time.
Notes: The faithful are after Zoe for some unknown reason. They will stop at nothing.
Transportation Guild
Description: A group dedicated into making it easier to move about. They gather all the schedules and availability of all public, charter and private options for travel both on and off planet or station. They strive to be the single universal information hub for transportation and often arrange for transportation jobs and cargo hauling. They like to think of themselves as the logistical masters of the universe.
Afterverse Realms
Magic Realm
Pre-Technology Realm
Psychic Realm
Description: A single world that half the population has psychic abilities such as telepathy, remote viewing, clairvoyance, telekinesis, etc. The population has a tenuous peace.
Note: This is the realm George and Jessica came from
Space Realm
Description: A universe believed to be only three galaxies where space travel, AI’s, and high technology are normal and part of day-to-day life.
Notes: This is the realm Artis and his team are based in
Terms
Conventional propulsion
Conventional propulsion is for within system travel, and it uses gravity field modulation and the gravity of planets or other large system objects to move the ship at sub-light speeds. In the gravity well of a system, there is a great deal of maneuverability with conventional propulsion.
Jump Drive
The jump drive does some techno-wizardry to fold space and shorten the distance from point A to point B. That does not mean zero travel time. But it means reduced travel time. For example, system to system may be a few hours instead of months. The exact speed depends on the ship. Not all ships have a jump drive. Smaller ships used within a system likely will not have them. Even system to system transport may not have them.
Landing Zone
Landing Zones are the general name for the most common locations where individuals appear in The After. Every habitable planet has one or more Landing Zones.